IEEE WCCI 2012
Special Session on Computational Intelligence and Games

This webpage informs about the special session on computational intelligence and games, which is part of the 2012 IEEE World Congress on Computational Intelligence.

Call for papers

Games are an ideal domain to study computational intelligence methods in that they provide cheap, competitive, dynamic, reproducible environments suitable for testing new search algorithms, pattern-based evaluation methods, or learning concepts. They are also interesting to observe, fun to play, and very attractive to students. Additionally, there is a great potential for CI methods to improve the design and development of both computer games and non-digital games such as board games.

This special session aims at gathering leading researchers and practitioners in this field who study and apply computational intelligence methods to computer games.

Topics of interest include

Learning to play games
Imitating human players
Procedural content generation
Player/opponent modelling
Adaptation in games
Games as testbeds for CI algorithms
Comparative studies (e.g. CI versus human-designed players)
Results of open competitions
Multi-agent and multi-strategy learning
Coevolution in games
Results of game-based CI competitions
Automatic game testing


In general, any application of CI methods (reinforcement learning, supervised learning, unsupervised learning, fuzzy systems, game-tree methods etc) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games etc).

Important dates

The special session will take place during WCCI, June 10-15 2012. Papers accepted to the special session will be published as full papers in the conference proceedings. See the conference website for more information on submission and acceptance deadlines.

Submission

Papers are to be formatted in IEEE double column format, with a maximum length of 8 pages. Please see the this page for more information about submission. The paper can be submitted to any of the three constituent conferences (CEC, IJCNN and Fuzz-IEEE) as long as you select the special session as topic in the submission form.

Organizers

Julian Togelius
IT University of Copenhagen, Denmark
Philip Hingston
Edith Cowan University, Perth, Australia
Phillipa Avery
University of Nevada, Reno, USA
This special session is organized in association with the IEEE Computational Intelligence Society Technical Committee on Games.

Program Committee (TBC)

Alexandros Agapitos
Daniel Ashlock
Clare Bates Congdon
Rafael Bidarra
Cameron Browne
Bobby D. Bryant
Paolo Burelli
Michael Buro
Sung-Bae Cho
Peter Cowling
Garrison Greenwood
Johan Hagelbäck
Pier Luca Lanzi
Daniele Loiacono
Sushil Louis
Simon M. Lucas
Tobias Mahlmann
Risto Miikkulainen
Tomoharu Nakashima
Tom Schaul
Noor Shaker
Gillian Smith
Kenneth O. Stanley
Kay Chen Tan
Ivan Tanev
Georgios N. Yannakakis

List of accepted papers

Not available yet