IEEE WCCI 2012
Special Session on Computational Intelligence and Games
This webpage informs about the special session on computational intelligence and games, which is part of the
2012 IEEE World Congress on Computational Intelligence.
Call for papers
Games are an ideal domain to study computational intelligence methods
in that they provide cheap, competitive, dynamic, reproducible
environments suitable for testing new search algorithms, pattern-based
evaluation methods, or learning concepts. They are also interesting to
observe, fun to play, and very attractive to students. Additionally,
there is a great potential for CI methods to improve the design and
development of both computer games and non-digital games such as board
games.
This special session aims at gathering leading researchers and
practitioners in this field who study and apply computational
intelligence methods to computer games.
Topics of interest include
Learning to play games
Imitating human players
Procedural content generation
Player/opponent modelling
Adaptation in games
Games as testbeds for CI algorithms
Comparative studies (e.g. CI versus human-designed players)
Results of open competitions
Multi-agent and multi-strategy learning
Coevolution in games
Results of game-based CI competitions
Automatic game testing
In general, any application of CI methods (reinforcement learning,
supervised learning, unsupervised learning, fuzzy systems, game-tree
methods etc) to games (card games, board games, mathematical games,
action games, strategy games, role-playing games, arcade games,
serious games etc).
Important dates
The special session will take place during
WCCI, June 10-15 2012. Papers accepted to the special session will be published as full papers in the conference proceedings. See the conference website for more information on submission and acceptance deadlines.
Submission
Papers are to be formatted in IEEE double column format, with a maximum length of 8 pages. Please see the
this page for more information about submission. The paper can be submitted to any of the three constituent conferences (CEC, IJCNN and Fuzz-IEEE) as long as you select the special session as topic in the submission form.