Current PhD Students
Sam Earle (2020–2026, NYU): Open-ended Learning through Procedural Content Generation
[Google Scholar]
Catalina Jaramillo (2019–2025, NYU, part time): Fairness in AI-assisted Assessment
[Google Scholar]
Graham Todd (2021–2026, NYU): Game Generation through Quality-Diversity and Foundation Models
[Google Scholar]
Maria Edwards (2022–2026, NYU, part time): LLMs for Creativity Support
[Google Scholar]
Matthew Siper (2022–2026, NYU): Autoregressive Content Generation with the Path of Destruction
[Google Scholar]
Jesse Lew (2021–2026, NYU, part time): Augmentation Strategies for Computer Vision
[Google Scholar]
Tim Merino (2023–2027, NYU): Generative Models for Game Content
[Google Scholar]
Yuchen Li (2024–2028, NYU): Research areas: Procedural Content Generation (PCG); human-in-the-loop PCG; reinforcement learning for PCG; LLM agents for gameplay and game design.
[Google Scholar] [Homepage]
Debosmita Bhaumik (2022–2025, University of Malta, secondary advisor): Constrained Mixed-Initiative Content Generation
[Google Scholar]
Muhammad Umair Nasir (2022–2026, University of the Witwatersrand, secondary advisor): Practical PCG Through Large Language Models
[Google Scholar]
Past PhD Students
Anubhav Jain (2022–2025, NYU, secondary advisor): Fairness and Controllability in Image Generation
M Charity (2019–2024, NYU): Online Creative Collaborative Content Generation
Ruben Rodriguez Torrado (2017–2022, NYU): Learning Simulation-based Policies
Michael Green (2016–2022, NYU): Tutorial generation in video games
Rodrigo Canaan (2017–2021, NYU, secondary advisor): Collaborative Design Innovation Games
Gabriella Barros (2014–2018, NYU): Data Games
Tiago Machado (2015–2019, NYU): Mixed-initiative game design tools
Andre Mendes (2015–2020, NYU): Multi-stage learning for selection tasks
Philip Bontrager (2015–2020, NYU): Exploring latent space in generative models
Ahmed Khalifa (2015–2020, NYU): General video game level generation
Marco Scirea (2014–2017, ITU Copenhagen): Affective Music Generation and its effect on player experience
Steve Dahlskog (2012–2016, Malmö University): Patterns and procedural content generation in digital games
Christoffer Holmgård (2012–2015, ITU Copenhagen): Player decision modeling with procedural personas
Antonios Liapis (2011–2014, ITU Copenhagen): Mixed-initiative Game Design Automata
Corrado Grappiolo (2010–2014, ITU Copenhagen): Unveiling Collaborative Group Identities in Social Synthetic Environments from Interaction Data
Noor Shaker (2009–2013, ITU Copenhagen): Towards Player-Driven Procedural Content Generation
Tobias Mahlmann (2009–2013, ITU Copenhagen): Modelling and Generating Strategy Game Mechanics
Afsaneh Doryab (2009–2012, ITU Copenhagen, secondary advisor): Context-aware information adaptation in collaborative settings